LMTDS STUDIO

How Long Does a Video Take? A Realistic Timeline

LMTDS Studio·7 August 2026·4 min read

TL;DR

  • A branded video is usually a multi-week project, not a few days — a rough shape is weeks of pre-production, a shoot or two, and weeks of post.
  • The shoot is the shortest phase. Most of the calendar lives in planning beforehand and post afterward.
  • Pre-production is where time is won. Every problem solved before the camera rolls is one that doesn't become an expensive fix on set or in post.
  • You can compress a timeline by locking scope early — but skipping pre-production usually costs more on set than it saves.
  • A studio that plans properly can tell you which phases to protect and which to trim when a deadline is real.

"When can we have it?" is usually the second question a brand asks, right after "what will it cost." And the honest answer surprises people: the camera day — the part everyone pictures when they think about making a video — is the shortest part of the whole thing. The time is spent, and won, everywhere else.

If you only budget the shoot, you'll under-plan the project and then wonder why it slips. So here's a realistic timeline, phase by phase, and where the calendar actually goes.

The three phases, and how the time really splits

A video project has three phases, and they are wildly unequal in how much time they take:

  • Pre-production — everything before the camera rolls: concept, script, casting, location, scheduling, shot planning, logistics. This is usually the longest phase and the most decisive.
  • Production — the shoot itself. A day, sometimes a few. This is the shortest phase, and also the most expensive per hour, which is exactly why it needs to be planned to the minute.
  • Post-production — editing, colour, sound, motion graphics, revisions and cut-downs. The second-longest phase, and the one clients most often underestimate because it's invisible while it happens.

Notice the shape: the phase people imagine when they think "making a video" is the thin slice in the middle. The two phases nobody pictures are where the weeks go.

A realistic walkthrough

Here's roughly how a typical branded video moves, so you can plan the calendar backwards from your deadline:

  1. Brief and concept (a few days to a week+). Nail down what the video has to achieve and who it's for. This isn't paperwork — it's the decision every later choice hangs off. Fuzzy here, expensive later.
  2. Script, treatment and pre-production planning (one to a few weeks). Script, shot list, casting, location scouting, scheduling, wardrobe, props, permits. This is the heavy phase, and it's heavy on purpose. Every question answered on paper here is a question you're not answering — under pressure, on the clock — on set.
  3. The shoot (one or a few days). Short and intense. A well-planned shoot runs on schedule because the thinking was done beforehand; a rushed one bleeds hours and money chasing decisions that should already have been made.
  4. Edit and rough cut (days to a week+). The story comes together. This part is relatively quick when the shoot delivered what the plan intended.
  5. Finish and packaging (one to several weeks). Colour grade, motion graphics, sound design, and the revision rounds — plus cutting the master into the formats each channel needs. Heavy packaging is where post hours pile up, and it can quietly outlast the shoot.
  6. Delivery and cut-downs. Final files, aspect-ratio versions, subtitles and language variants. Plan for this — it's real work, not an afterthought.

Add it up and a typical branded piece is a multi-week project. The exact length flexes with scope, but the shape — thin shoot, thick edges — holds almost every time.

Pre-production is where time is won

If there's one thing to take from this, it's that pre-production is the phase that decides everything else.

It's tempting to treat planning as overhead and want to "just get to the shoot." That instinct is exactly backwards. A shoot day is the most expensive hour in the whole project — full crew, full gear, talent, location, all burning at once. Every decision you push onto the shoot day, instead of settling in pre-production, is a decision you're making in the most expensive room in the building. And every problem you didn't foresee — a location that doesn't work, a shot nobody planned, a script that falls apart on camera — becomes a fix on set or, worse, a patch in post.

Good pre-production doesn't slow a project down. It's what lets the shoot run on schedule and the post run clean. When a timeline blows up, the root cause is almost always a plan that was rushed to save a week that the shoot then lost twice over.

When a fast timeline is realistic

Not every video needs the full runway. If you genuinely need something quick — a simple social clip, a fast turnaround for a moment that won't wait — you can compress the calendar honestly: lock the scope early, keep the concept simple, have talent and locations ready to go, and trim the post finish to what the piece actually needs. That's a legitimate way to work, and forcing a flagship timeline onto a quick clip is its own kind of waste.

The one thing that doesn't compress well is pre-production. You can shorten it, but you can't skip it — a rushed plan reliably costs more on set than the days it "saved." Fast is fine. Unplanned is not.

Not a schedule you can copy

This isn't a fixed schedule you can drop your project into — every timeline is scoped to the brief, and a simple explainer and an ambitious brand film live in different worlds. It's a way to see where the time really goes so your deadline is planned around the shape of the work, not just the shoot day. If you're working backwards from a hard date, that's a conversation worth having early: the sooner the plan starts, the more the shoot and post can actually deliver.

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Frequently asked questions

How long does it take to produce a video?
For a typical branded piece, plan on a few weeks, not a few days — and the exact length depends on scope. A rough shape is one to three weeks of pre-production, one or a few shoot days, and one to several weeks of post-production. The shoot is the shortest phase. Most of the calendar lives in planning and post.
Why does pre-production take so long?
Because it's where the video is actually decided. Concept, script, casting, location, scheduling and shot planning all happen before the camera rolls, and every problem solved here is a problem that doesn't become an expensive fix on set or in post. Rushed pre-production is the most common reason a shoot runs over or a video disappoints.
Can a video be done faster if we're in a hurry?
Yes, but something gives. You can compress the calendar by locking scope early, keeping the concept simple, having talent and locations ready, and trimming the post finish. What you can't do is skip pre-production and expect the shoot to save you — a rushed plan usually costs more time on set than it saves.
What takes the most time in post-production?
The finish. A rough cut comes together relatively quickly, but the packaging — colour grade, motion graphics, sound design, revisions and cut-downs for different channels — is where post hours pile up. Heavy packaging can quietly outlast the shoot itself.