LMTDS STUDIO

Revisions and Approvals: Giving Feedback That Helps

LMTDS Studio·19 August 2026·5 min read

TL;DR

  • The rule that saves the most rework: comment at the right stage. Structural notes at offline, finishing notes at online.
  • Late structural changes rarely cost extra money at LMTDS — but the wait is the cost. It charges your time, not your invoice.
  • Give feedback against the agreed goal, not personal taste. "This doesn't land the trust point" beats "I don't like blue."
  • Describe the problem, don't dictate the fix. Tell the editor what's wrong and let their craft solve it — you hired it for a reason.
  • Consolidate into one round and respect locked stages. Drip-fed notes and reopened locks are what turn good projects sour. LMTDS Studio is a Malaysian video & film studio running both real production and an AI line.

Revisions are where good projects quietly turn sour — and it's almost never because the studio can't take notes. Studios take notes for a living. It goes wrong because of how and when the notes arrive: the right note at the wrong stage, five preferences dressed up as fixes, a stakeholder surfacing at the finish line with a foundation-level complaint.

The good news is that feedback is a skill you can learn in about ten minutes, and getting it right is one of the biggest things in your control. Here's how to give feedback that actually helps — starting with the single insight that saves more rework than everything else combined. From a studio that runs this loop constantly, and, yes, one that runs an AI line too.

The one insight: comment at the right stage

Post-production runs in two stages, in a strict order, and knowing the difference is the most valuable thing a first-timer can learn:

  • Offline is the edit foundation: pacing, which shots make the cut, structure, transitions. The skeleton.
  • Online is the finishing: colour grade, VFX, packaging, final polish. The skin.

You build and lock the skeleton first, then apply the skin. Simple enough — until the notes arrive out of order.

The expensive mistake is giving an offline note during the online stage: "change this shot," "the pacing feels off," after the colour grade and effects are done. That is not a small tweak. It means unwinding finished finishing work, going back to rebuild the foundation, and then redoing all the polish on top of the new version. One late sentence can undo days of work. It's the single biggest source of avoidable rework in post-production, and almost nobody knows the rule going in.

So the discipline is: lock and comment stage by stage. When you're reviewing the offline cut, raise everything structural — shot choices, order, pacing, what to trim. When you're reviewing the online, keep notes to finishing — a grade that's too warm, a title that's hard to read. Right note, right stage, and the whole back half of the project stays smooth.

Why the wait is the real cost

Here's the part that's genuinely different about how we handle it — and it changes how you should think about "asking for changes."

In most of the industry, a late structural change gets billed as extra hours. You asked for it after lock, so you pay for it. Our line is fairer: if the change isn't a separately-outsourced step, we generally don't add a charge for it.

But don't mistake that for free. The rework still has to happen — it just comes out of your timeline instead of your invoice. You wait longer for the finished film. That's the honest deal: we're charging your time, not your money. The wait is the cost.

Why does this matter for how you give feedback? Because it means the incentive to comment at the right stage is yours, not just ours. A well-sequenced set of notes gets you a finished video sooner. A pile of offline notes dropped during online doesn't cost you a bigger bill — it costs you weeks. When people internalise that the delay is the price, they naturally start locking and commenting stage by stage, and everyone wins.

A walkthrough of one clean revision round

Here's what a feedback round looks like when it's done well:

  1. Gather every voice first. Before sending anything, collect notes from everyone internal who has a say — the boss, the stakeholder, the subject-matter person.
  2. Resolve disagreements among yourselves. If two people want opposite things, settle it internally. Don't hand the studio a contradiction to referee.
  3. Anchor each note to the goal. For every note, ask: does this move the video toward what we agreed it should do? Cut the ones that are just taste.
  4. Describe problems, not fixes. Write "this opening is slow and I drift" rather than "cut shot two." Let the craft you're paying for solve it.
  5. Check the stage. Are these structural notes on an offline cut, or finishing notes on an online one? Make sure the notes match the stage in front of you.
  6. Send it as one consolidated round. One clear message, not a trickle over three days.

Do that, and a revision round is a fast, satisfying step forward instead of a spiral.

The habits that separate smooth from painful

Beyond stage-timing, four habits cover most of the rest:

  • Feedback against the goal, not personal taste. "This doesn't land the trust point we agreed on" is a useful note. "I don't like blue" is a preference, and preferences quietly drag a film away from the job it was built to do.
  • Consolidate into one round. Drip-fed feedback — a few notes today, more tomorrow, someone's opinion the day after — is the most disruptive pattern there is, far more than tough feedback.
  • Describe the problem, don't direct the camera. You hired professionals precisely so you wouldn't have to specify frame counts and sound effects.
  • Respect locked stages. Once a script or an offline cut is locked, don't reopen it on a whim. Locking is what lets the studio commit to the next stage; unlocking casually pushes cost — in money or time — back onto you.

None of this limits your input. It's the opposite: these habits make your input land, because they get the right note to the right person at the right stage in a form they can act on.

When looser feedback works better

Straight talk: not every project needs formal, locked revision rounds. For a quick single clip or low-stakes internal footage, a casual "looks good, just trim the intro" over chat is perfectly fine — imposing a full staged-approval process on a throwaway video is over-buying. The stage discipline earns its keep on work with real stakes and real money behind it, where one misplaced note costs weeks. Match the rigour of your feedback to the stakes of the film.

Not a rulebook to keep you quiet

This isn't a rulebook designed to keep you quiet or limit revisions — you should absolutely push for the video to be right. It's about making those pushes count. And it isn't a claim that perfect feedback rescues a weak foundation: if the brief was fuzzy or the concept was wrong from the start, no amount of well-staged notes will fix it in post. Good feedback protects good work; it can't manufacture it. That's why the real leverage is still upstream, in the brief.

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Frequently asked questions

What's the difference between offline and online edit notes?
Offline is the foundation — pacing, shot selection, structure, transitions. Online is the finishing — colour grade, VFX, packaging. Structural notes belong at offline; finishing notes belong at online. Raising a structural issue after the online work is done means unwinding finished polish to rebuild the foundation, then redoing the polish — the biggest source of avoidable rework.
Will I be charged for revisions?
It depends on the change and its timing. At LMTDS, if a revision isn't a separately-outsourced step, we generally don't add a charge for it — but you have to wait, and the wait is the real cost. It's charging your time, not your money. The rework still has to happen; it just comes out of your timeline instead of your invoice.
How should I phrase feedback so it actually helps?
Describe the problem or the feeling, and let the professionals propose the fix. "This section feels slow and I lose interest" is more useful than "cut two seconds off shot four." The first tells the editor what's wrong and lets them solve it with craft; the second is you directing the camera you hired someone else to run.
Should feedback come in one round or as I think of it?
One consolidated round. Drip-fed feedback — a few notes today, more tomorrow, a stakeholder's opinion the day after — is the most disruptive pattern there is. Gather every internal voice, resolve disagreements among yourselves first, then send one round. It's faster and produces a better cut.
What does it mean for a stage to be "locked"?
A locked stage — a signed-off script or an approved offline cut — is one the studio can safely build the next stage on. Locking is what lets them commit resources forward. Reopening a locked stage on a whim undoes that commitment and pushes cost, in money or time, back onto you.